AI Insights · Timothy · April 2024
Top 5 Anime Games Performance in Mexico Q1 2024
In Q1 2024, top anime games in Mexico showed varied performance in weekly downloads, revenue, and active users. Here’s a closer look at the trends.
In the first quarter of 2024, the top 5 anime games in Mexico displayed a range of performance metrics across downloads, revenue, and active user counts. Here's an overview of how each game fared, based on data from Sensor Tower.
DRAGON BALL LEGENDS experienced fluctuations in its weekly revenue, beginning the quarter at approximately $61.7K and seeing a low point of around $13.8K in mid-March before rebounding to $26.1K by the end of the quarter. Weekly downloads for the game showed a significant spike, particularly in late March, reaching nearly 46.8K. The game’s active user base started strong at about 394.5K but saw a decline to around 305.9K by the end of the quarter.
DRAGON BALL Z DOKKAN BATTLE had a steady but lower revenue stream compared to other titles, starting at $21.2K and ending at $6.3K. The game’s weekly downloads witnessed a notable peak in mid-February with approximately 32.9K downloads. Active users similarly saw peaks and troughs, starting at about 80.8K, peaking at 89K in mid-February, and closing the quarter at 82.9K.
One Punch Man World, a newer entrant released at the end of January, saw its highest revenue in its launch week with $4.5K, but this figure steadily declined to under $400 by the end of March. The game’s downloads followed a similar trend, starting strong with 71.3K in the launch week and dropping to around 8.5K by the end of March. Active users began at 68.7K and saw a decrease to approximately 26.4K.
CAPTAIN TSUBASA: ACE had modest revenue figures, starting at $1.6K and fluctuating throughout the quarter, ending at $1.1K. Downloads saw a peak at the start of the year with 16.4K but generally trended downward, ending at 6.6K. Active user numbers, however, showed a positive trend, starting at 31.5K and growing to 45.8K by the end of the quarter.
ONE PIECE Bounty Rush showed a moderate revenue performance, starting at $8.5K and closing at $3.9K. Weekly downloads were relatively stable, peaking at 11.2K in late January and ending at 5.6K. Active users started at 38.2K, dipped to around 24.4K in early March, and ended the quarter at 27.4K.
These insights are sourced from Sensor Tower, where more detailed analytics and trends can be explored.